Our playfield is (up to) 80x35, and almost every line of it changes on every frame. That means we could send 80*35*10 = 28000 bytes a second just for the characters on screen. And that’s before accounting for things like colors or SSH overhead!
"And God called the light Day, and the darkness he called Night. And the evening and the morning were the first day."。业内人士推荐WPS下载最新地址作为进阶阅读
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We can see that the threshold map distributes perturbations more optimally than purely random noise, resulting in a clearer and more detailed final image. The algorithm itself is extremely simple and trivially parallelisable, requiring only a few operations per pixel.
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